Calls the function, substituting the specified object for the this value of the function, and the specified array for the arguments of the function.
The object to be used as the this object.
A set of arguments to be passed to the function.
For a given function, creates a bound function that has the same body as the original function. The this object of the bound function is associated with the specified object, and has the specified initial parameters.
An object to which the this keyword can refer inside the new function.
A list of arguments to be passed to the new function.
Calls a method of an object, substituting another object for the current object.
The object to be used as the current object.
A list of arguments to be passed to the method.
Append additional data to the log entry
Note that this can be called multiple times on the same log entry; in such cases, each key-value entry is merged with the previous one.
You must call .log()
a the end of the chain for the log entry
to be recorded.
logger.debug.data({ hello: 'world' }).log();
Key-value of data to add to your log entry
Append additional text information to your log entry
This is useful for cases where you would need to explain in more details to the operator of your game server what has happened, and, in the case of an error, how to correct the situation.
You must call .log()
a the end of the chain for the log entry
to be recorded.
logger.debug.data({ hello: 'world' }).log();
Record the log entry
The following are essentially equivalent:
logger.debug.log('hi')
logger.debug('hi')
Use log
whenever you have previously chained data
or details
method calls:
logger.error
.data({hello: 'world'})
.details('Something awful has occured. Here is how you can fix the situation')
.log('error. error.error')
Returns a string representation of a function.
String(s) to log